Game Name:
Paralives

Developer:
Alex Massé

Platforms:
PC and Mac

Release Date:
Unannounced

Store:
Steam with Steam Workshop support for sharing user created content

Team Size:
1

Multiplayer:
No

Website:
paralives.com

Contact:
Use the contact form

Press Kit

Description

Paralives is an upcoming doll house life simulation indie game for PC and Mac. In Paralives, you are free to build homes, create characters and manage their lives inside their homes and all around an open world town. The game features innovative build tools that are easy to use but powerful for advanced builders. The simulation mode allows players to explore a city full of events, people to meet and ways to make their characters evolve and live an happy life (or not, if they choose to)!

Building a dream house requires a lot of flexible tools. In Paralives, builders are not limited to a grid. Players can build walls of any length and at any angles. Your perfect house contains curved or slanted walls? Paralives has the tools for that. You want to recreate your real life home? Use the in-game measuring tape to recreate the exact dimensions! You can also fully customize object colors and texture as well as the size of windows and furniture. Just select an object, pull the corner anchors and make that window larger or upgrade that single bed to a king bed!

Creating the best life for your characters couldn’t be possible without enjoying what the town has to offer beyond the walls of their houses. That’s why Paralives let’s you explore a cozy open world neighborhood filled with shops, parks, work places and other interesting spots to discover and meet people.

The name Paralives is a reference to parrallel lives, allowing players to live different virtual lives and build homes to stage them.

Team

Alex Massé (solo developer) @_amasse

Alex is a professional software engineer, game designer and artist. As a lifelong fan of simulation and city building games, Alex sees Paralives as an ideal opportunity to create powerful build tools and simulation elements that he has always wished to play with. Alex has been creating games since he was in High School, 13 years ago. He has worked on games like PewDiePie’s Tuber Simulator, demo projects for Unity’s Project Tiny, educational games for kids and participated in lots of Game Jams.

Screenshots

Gameplay Videos