THE CURRENT STATE OF THE DEVELOPMENT

💅 Paramaker

State: Core systems working

Almost all features are there but it is still lacking a good part of the content such as clothing items, hairstyles and pets.

See it in action 🎥

🏡 Build Mode

State: Core systems working

Most of the features are there but the tools for stairs, roofs and basement creation are still lacking. Many of the furniture and objects to be included at release are still to be created.

See it in action 🎥

🌱 Live Mode

State: Core systems working

Skills, needs, relationships, schools, careers are working. We are now adding more content for them and creating a lot of various character interactions for the live mode.

See it in action 🎥

🔧 Modding Tools

State: Core systems working

We created in-game modding tools that we, the developers, use to integrate all our content (clothes, furniture, interactions, etc) and define all the detailed and various game parameters under the hood. Modders will be able to do all that as well upon the release of the game and share their creations with the community.


FULL DEVELOPMENT ROADMAP

For those who are looking to follow the development more closely, we are frequently updating a detailed roadmap listing every completed features and the ones that are still to be developed before Paralives’s release.

The roadmap page: paralives.notion.site/f138c4f6cb234604be16fe4198d17f51


DEVELOPMENT HISTORY

2019 - 2020 - 2021 - 2022 - 2023 - 2024 - Now


 

2019

January 2019 to June 2019

👤 Alex quit his job to start working on game ideas as a solo developer
💡 Alex made the first playable prototypes for Paralives, focusing on the build mode of the game
🌎 Creation of the Patreon, Discord, website and social media pages

June 30 2019

🛠️ First Twitter post showing the object resizing feature prototype

 

July 2019

🛠️ Showcase of the wall building tools and split level tools

 

August 2019

🛠️ Added lot editing features

September 2019

🛠️ New features: stack and flip objects
🛠️ New features: more object resizing features to create large beds or bunk beds
🛠️ Added support for undo/redo in build mode

 

October 2019

💡 First character creator prototype
🛠️ New build mode feature: edit text on objects
🛠️ New features: first rain effect prototype
💪 Recruited Léa, a 3D Artist
👥 Paralives is no longer a solo project

November 2019

🛠️ New build mode feature: color wheel for furniture, light color and texture selection
🛠️ New build mode feature: customize some parts of an object (in this case, kitchen cabinet handles)

December 2019

💪 Recruited Roxane, a 3D Artist
🛠️ New features: first snow effect prototype and holiday vibes

 

2020

January 2020

🛠️ Started working on the visual design of the character
🛠️ Created basic character systems: selection and movement

February 2020

🛠️ Started working on the Paramaker (the character editor)
🛠️ New Paramaker feature: accessories recoloring and texture customization

March 2020

🛠️ New Paramaker feature: hair recoloring
🛠️ New Paramaker feature: body deformations (body parts resizing and customization)

April 2020

🏘️ Created Maggie’s Loft
🛠️ New Paramaker feature: height slider prototype
🛠️ New modding tool features: adding custom body deformations
🛠️ Added more body deformations
🛠️ Added simple physics simulation to hair and dress

May 2020

👩 Revealed our first townie: Maggie Vaughan
🛠️ New Paramaker feature: outfits
💪 Recruited Christine, our marketing and communications specialist
👥 Roxane left the team
🌎 Created a video to explain the role of Patreon in the Paralives project

June 2020

🛠️New live mode feature: day and night cycle changing with seasons
🛠️New modding tool features: customize day and night cycle
🛠️Improvements to the skin layering system to support blush, freckles, makeup, etc
💪 Recruited Anna (programmer and game designer)

July 2020

👨 Revealed our second townie: Sebastian
🏘️ Created Sebastian’s kitchen
🛠️ New Paramaker features: body hair, facial hair, tattoos, recoloring, opacity slider
💪 Recruited Alice (3D animator)
💪 Recruited Jérémie (programmer and game designer)

August 2020

🛠️ New Paramaker feature: name customization
🛠️ Character improvements following community feedback
🛠️ Started working on the genetics system
🛠️ Build tools improvements: better split level, better floor management
🛠️ Swatch system improvements
🛠️ New build mode feature: change wall height
💼 Worked on the new Paralives logo

September 2020

🛠️ New live mode features: remove shoes in the house, secret bookcase, zipline and pool jumping
🛠️ Modding tools: added support for furniture as custom content
🛠️ Modding tools: created UI to add and manage user imported assets
🛠️ Improved item resizing features and internal tools
🛠️ Terrain tools progress: elevate/smooth/flatten terrain, paint grass, place lakes
🛠️ Added modding support to genetics system
💼 Revealed the new Paralives logo

October 2020

🛠️ Live mode: created some new basic animations
🛠️ Worked on improving the saved game features
🛠️ Character model and rigging improvements
🛠️ Clothing system design and tests
🛠️ Added mod support for custom 3D models, animations and rigs
🛠️ Wall/floor color and texture customization
🛠️ Started to work on the furniture catalog UI
🛠️ Added more features to genetics system
🛠️ Worked on improving the character skin texture
🛠️ Pumpkin customization showcase
💪 Recruited Sonia (3D artist intern)

November 2020

🛠️ Improved the genetics system to create relatives based on other Paras
🛠️ Created character animations to play in the Paramaker
🛠️ Created new wall and floor textures
🛠️ Made some improvements to the save game system
🛠️ Optimized character rig

December 2020

🛠️ Worked on features related to the clothing system as showcased in a new video
🛠️ Made progress on the character animation system features
🛠️ Added money cheats as voted by the Patreon community
🛠️ Completed some build mode improvements, tweaks and fixes
🛠️ Improved the skin texture of the characters
🛠️ More! (Secrets)

January 2021

🛠️ Improved the build mode, adding more tools and mod support for furniture
🛠️ Improved the character 3D model, the texture mapping (UVs) and the animation rig
🛠️ Improved the art style of the characters and clothing
🛠️ Researched and tested procedural animation related features
🧠 First public community brainstorming on relationships

February 2021

🛠️ Improved the build mode, adding more features and fixing bugs
🛠️ Added body and face deformations from the improved adult model
🛠️ Researched and tested procedural animation related features
🛠️ Created more custom content integration tools
🧠 Second public community brainstorming on aging

March 2021

🛠️ Added picture frame customization features
🛠️ Worked on different skin textures for Paras
🛠️ Made some progress on the animation system
🛠️ Worked on various character animations
🛠️ Added more sliders for body shape and size customization
🛠️ Added more features and made some improvements to the build mode
🧠 Third public community brainstorming on personalities
💪 Recruited Étienne (programmer)

April 2021

🛠️ Added new floor and wall textures
🛠️ Created new furniture for the game
🛠️ Made new character skin textures according to different body shapes
🛠️ Improved wall junctions, wall snapping and added animations on wall placement
🛠️ Worked on snapping features to help you align your furniture and objects together
🛠️ Added and improved features related to object placement
🛠️ Added feature to rotate the floor and ceiling textures
🛠️ Made progress on the character action and interactions systems and its mod support
🛠️ Created new character animations
🛠️ Improved the character rig
🧠 Fourth public community brainstorming on careers and jobs

May 2021

🛠️ Created furniture and objects for the game
🛠️ Created a first version of the furniture catalog menu
🛠️ Improved object snapping and alignment tools
🛠️ Added a feature to move objects above or below the surface they are on
🛠️ Some objects can now be scaled
🛠️ Improved and fixed many bugs related to the house building tools
🛠️ Researches and design of features related to the personality of the Parafolks
🛠️ Updated the character animations and skinning to our new character rig
🧠 Fifth public community brainstorming on schools and education
💪 Recruited Camille (producer)
💪 Recruited Andrei (music composer and sound effect designer)
💪 We’re now 10 people on the team! Thanks to everyone’s support on Patreon!

June 2021

⭐ Showcased the house building tools in the Wholesome Direct
🎥 Released an 11 minutes long house building gameplay video
🛠️ Improved and added body and face shapes
🛠️ Created various character animations
🛠️ Integrated various new sound effects to the build mode
🧠 Sixth public community brainstorming on important life events

July 2021

🛠️ Created character animations for different emotions
🛠️ Worked on the wall moldings and wall trims system
🛠️ Worked on the musical direction of the game
🛠️ Made progress on the UI of the Paramaker
🛠️ Added more body feature sliders in the Paramaker
🛠️ Create clothing items for the game
🛠️ Made various improvements and bug fixes in the build mode and the Paramaker
🧠 Seventh public community brainstorming on town activities

P1.png

August 2021

🛠️ Added and improved some body slider features
🛠️ Fixed body and clothing issues when applying sliders
🛠️ Created character animations to be used in the Paramaker
🛠️ Added new skin textures and makeup
🛠️ Improved the various body type textures
🛠️ Added undo-redo support in the Paramaker
🛠️ Added features related to the body sliders
🛠️ Worked on the body slider user interface
🛠️ Made various improvements to the user interface of the modding tools
🎶 Created a new music track for the game
🙋‍♀️ Worked on recruiting two more people on the team
🧠Eight public community brainstorming on clothing

September 2021

🛠️ Made progress on skin recoloring features
🛠️ Added presets in the Paramaker, allowing players to select premade faces, noses, body silhouettes, etc
🛠️ Worked on clothing features
🛠️ Created character animations to be used in the Paramaker
🛠️ Researched clothing items and hairstyles to add to the game
🛠️ Created facial and body hair
🛠️ Added features to create and delete Parafolks
🛠️ Researched the musical and audio direction of the game
🛠️ Improved and added user interfaces in the Paramaker
🙋‍♀️ Worked on recruiting two more people on the team
🧠Ninth public community brainstorming on weather and seasons

October 2021

🛠️ Worked on Parafolks poses and animations for the Paramaker
🛠️ Prototyped first language animations
🛠️ Integrated hair and dress physics
🛠️ Worked on the color wheel and recolorization of clothing
🛠️ Worked on thumbnails for clothing and characters
🛠️ Improved sliders' UI in the Paramaker
🛠️ Researched the environments visual style
🛠️ Designed and tested spoken language ideas
🛠️ Researched the type of music for each game mode
🙋‍♀️ Recruited a new 3D environment artist and a communications director
🧠 Tenth public community brainstorming on skills and hobbies
🎃 Created a Halloween costume for Maggie
📱 Joined TikTok

November 2021

🛠️ Worked on locomotion animations as well as other new animations
🛠️ Improved clothing customization
🛠️ Worked on the matching colors system for the Paramaker
🛠️ Did texture tests and modeling for environments
🛠️ Conceptualized editing rooms for Parafolks
🛠️ Added new outfits and body presets
🛠️ Improved loading performance
🛠️ Created thumbnails for the Paramaker
🛠️ Revamped the Paramaker user interface
🛠️ Added first basic music system to the game
🛠️ Designed and made demos for UI sound effects
🛠️ Created music demos
👁️ Implemented and showcased heterochromia on Parafolks
🧠 Eleventh public community brainstorming on food and cooking

December 2021

👪 Created our first child Parafolk: Eli
👔 Introduced our 3rd adult townie: Marvin
🎨 Added new clothes and accessories
🎨 Created new patterns for clothes
🎨 Improved facial feature textures
🎨 Created 2 rooms for the Paramaker video
🛠️ Improved and revamped the Paramaker user interface and sliders
🛠️ Added new animations used in the Paramaker video
🛠️ Added and improved body and face sliders
🛠️ Worked on the tattoo placement system
🛠️ Improved height feature
🛠️ Optimized shaders
🛠️ Implemented audio in the Paramaker
🎶 Created menu sounds for the Paramaker
🎶 Composed new music for the Paramaker video
💇 Showcased an updated overview of the Paramaker in a video
👃 Shared the new body and face slider features in a video
👩‍🦰 Showcased the hair physics

 

2022

January 2022

📅 Worked on the planning of the live mode's core features
📅 Established the project’s milestone for the year
🎨 Improved the art style of the environments
🎨 Researched the art style for vegetation
🎨 Worked on curly hair textures
🎨 Tested facial hair limitations and textures
🎨 Worked on loose fitting system for clothing
🎨 Added and improved body textures
🎨 Improved the body fat and muscle sliders
🛠️ Brainstormed and designed some live mode features
🛠️ Created new emotion animations
🛠️ Reworked various animations
🛠️ Fixed bugs and improved the Paramaker
🎶 Defined long-term audio goals
🎶 Made demos to explore the musical style of the game
🧠 Twelfth public community brainstorming on generations

February 2022

📅 Worked on the planning of some live mode features
🎨 Improved the art style of the environments
🎨 Worked on the art style for vegetation
🎨 Added some textures on the Parafolks
🎨 Improved skin textures and Paramaker sliders
🛠️ Worked on the design of some live mode features such as the action system
🛠️ Started working on the live mode interaction menu
🛠️ Tested the system that makes the clothes fit with any body shape and size
🛠️ Fixed bugs and improved the Paramaker
🎶 Made demos to explore the musical style of the game
🧠 Thirteenth public community brainstorming on emotions and mood
✏️ Shared a sketch of Sebasitan’s outfit
🍇 Introduced “helpers”, a new role in our Discord server to help answer community questions

March 2022

📅 Planned features to integrate to the interaction menu
🎨 Worked on the art style of the environments (furniture, walls, floors, and vegetation)
🎨 Added chin customization options
🎨 Added and improved some sliders in the Paramaker
🎨 Improved textures on the Parafolks
🛠️ Added new emotion animations
🛠️ Brainstormed new animation ideas for the live mode
🛠️ Worked on the design of the interaction, action and animation systems
🛠️ Made various improvements to our modding tools and the control panel
🛠️ Fixed bugs and improved various features of the Paramaker such as the tool for tattoos
🎶 Made demos to explore the musical style of the game
🎶 Created and improved sounds for the Paramaker
🧠 Fourteenth public community brainstorming on town services and businesses
🏡 Shared a sketch of a house we are currently working on
💫 Showcased a dizzy Maggie in the Paramaker

April 2022

🎨 Worked on the art style of the environments (furniture, walls, floors, grass, and vegetation)
🎨 Improved some sliders in the Paramaker such as the fat and muscles sliders
🎨 Improved the eye color options
🛠️ Implemented a clothing layering system in the Paramaker
🛠️ Added functionality for clothes to be tucked in or out of bottom clothes
🛠️ Created new live mode animations
🛠️ Worked on the design of the animation system including object interaction
🛠️ Added systems to execute character interactions and animations in sequence
🛠️ Created the interaction queue interface to plan the actions of your characters
🛠️ Worked on randomization for the Paramaker
🛠️ Started testing the pathfinding for the live mode
🛠️ Fixed bugs and improved various features of the Paramaker
🎶 Made demos to explore the musical style of the game
🎶 Improved sounds for the Paramaker
🧠 Fifteenth public community brainstorming on basic and complex needs

May 2022

🎨 Reworked our design workflow to create hairstyles and hats
🎨 Created trees and bushes as part of our vegetation art style tests
🛠️ Improved the look of the interaction menu and action queue
🛠️ Improved and added more sitting animations
🛠️ Worked on animations to use the toilet
🛠️ Worked on exercising animations
🛠️ Character animations can now be added to the game as custom content in a mod
🛠️ Added moddable settings to procedurally adapt animations
🛠️ Made it so an household character can be selected by clicking on them directly
🛠️ Added a visual indicator under the selected character so the user knows which Para is selected
🛠️ Made various code refactors and bug fixes
🛠️ Added a first basic Pathfinding algorithm to the game
🎶 Made more music demos to explore the musical style of the game
🎶 Added more sound effects to the Paramaker
🎶 Started working on more sound effects for the build mode
🧠 Sixteenth public community brainstorming about pets
🗺️ Shared our full development roadmap up until the Early Access release of the game

June 2022

🎨 Created new hairstyles
🎨 Created more trees and bushes as part of our vegetation art style tests
🎨 Made various improvements to the art style of the houses and furniture
🎨 Created more furniture and objects
🛠️ Made beard customization and combinations more flexible
🛠️ Improved and added more exercising animations
🛠️ Improved and added more sitting animations
🛠️ Made the walking and running animation speed adapt to the height of the character
🛠️ Added moddable settings to play different animations based on the height of the character
🛠️ Created a localization system to support multiple languages in the game
🛠️ Improved the specialized skin tone color wheel
🛠️ Made usability improvements to the cheat command window
🛠️ Made various code refactors and bug fixes
🎶 Researched the musical style of the game
🎶 Created and integrated more sound effects to the game
👕 Showcased a Paramaker feature to tuck or untuck shirts

July 2022

🎨 Started working on skin textures for older characters
🎨 Created more vegetation for the game and improved its art style
🎨 Created more furniture and objects
🎨 Worked on two hairstyles
🛠️ Created and integrated various character animations
🛠️ Made optimizations to character texture loading
🛠️ Worked on refactors and improved workflow for furniture and object integration in the modding tools
🛠️ Added a section to rebind keys in the option menu
🛠️ Created a censored effect to hide parts of a character in private moments
🛠️ Worked on supporting interaction multitasking
🎶 Created music for the game’s soundtrack

August 2022

🎨 Worked on skin textures for older characters
🎨 Worked on the art style of glass, clouds and rocks
🎨 Worked on the art style of the vegetation
🎨 Created various clutter items and worked on their art style
🎨 Improved the look of facial hair
🛠️ Created various live mode animations
🛠️ Made progress on interaction multitasking
🛠️ Created an option to select the quality of textures
🔁 Shared a sneak peek of the interaction queue and its reordering feature
🌿 Shared a sneak peek of the censored effect

September 2022

🎨 Researched the work needed for elder and children customization and content
🎨 Created more vegetation objects
🎨 Made various art style tests and improvements
🎨 Created various clutter items
🎨 Created a new hairstyle
🎨 Created various animations and interactions for characters in live mode
🛠️ Added features to the modding tools for integrating new objects into the game
🛠️ Made progress on interaction multitasking
🛠️ Improved our code architecture in general
🛠️ Added quality of life features to the interaction menu
🎶 Researched and tested ambience sound effects
🔁 Shared a sneak peek of the interaction menu features
🔁 Shared a sneak peek of live mode summer interactions

October 2022

🎨 Worked on a first version of baby and toddler characters
🎨 Created various new build mode objects
🎨 Researched the style of water
🎨 Researched the style of various visual effects
🎨 Created various animations and interactions for characters in live mode
🛠️ Added features to the modding tools for integrating new objects into the game
🛠️ Improved our code architecture in general
🛠️ Integrated Steam achievements (we only have two test achievements for now)
🛠️ Integrated the Steam cloud save feature
🛠️ Integrated basic Steam Workshop features to share a mod
🎶 Brainstormed features and needs for music in the game
🔁 Shared a sneak peek of the build mode text editing feature
🔁 Shared a sneak peek of beard combination and customization

November 2022

🎨 Worked on baby and toddler characters
🎨 Worked on animations for baby and toddlers
🎨 Created new plants and yard objects
🎨 Integrated more furniture and objects into the game
🛠️ Improved the genetics system to create children Parafolks from two parents
🛠️ Created a town map where you can see available lots and purchase them
🛠️ Created a basic household creation menu
🛠️ Added the ability to switch to a different household to play with
🛠️ Characters can now hold items in their hands while performing animations
🛠️ Created an optional translation, rotation and scale widget to be used in build mode
🛠️ Created various features for the audio system of the game
🎶 Brainstormed features and needs for music in the game

December 2022

🎨 Created new Paramaker customization and content for Parafolks of various Ethnicities
🎨 Integrated more furniture and objects into the game
🎨 Researched the art style of the food
🎨 Worked on animations for babies and toddlers
🛠️ Worked on the town map where you can select a lot and create households
🛠️ Improved the genetics system to create children Parafolks from two parents
🛠️ Created a system to generate thumbnails for the floor and wall textures in build mode
🎶 Worked on new music tracks for the build mode

 

January 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Worked on the list of all build mode objects to create
🎨 Worked on the list of all clothing items, hairstyles and accessories to create
🎨 Worked on the planning of the content to create for the initial release
🎨 Created death animations for our Parafolks
🎨 Started working on discussion animations
🛠️ Designed various gameplay features related to relationships between Parafolks
🛠️ Worked on features to support interactions between multiple Parafolks (talk, hug, etc)
🛠️ Fixed many bugs and made some performance optimizations
🎶 Created a new music track for the build mode
🎶 Started to research and test the style of the spoken language in Paralives
🔁 Shared a sneak peek of the skill system in Paralives
🔁 Shared a look at our pathfinding system
🔁 Showcased a cozy house that we created for the game

February 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created new wall and floor textures
🎨 Created various discussion animations
🛠️ Worked on adapting physical contact animations to support characters of different heights interacting with each other
🛠️ Created a dynamic slot system so that more characters can sit on a couch if it is resized in build mode, for instance
🛠️ Worked on the system that allows Parafolks to dynamically position themselves to perform social interactions
🛠️ Added a feature that allows players to shift-click a wall in order to paint the whole room
🛠️ Gathered a list of bugs and improvements to be done to the current in-game features
🎶 Worked on the design of the spoken language in Paralives
🔁 Shared a sneak peek at how the fitness skill impacts the push-up interaction
🔁 Showcase a cozy house that we’ve built
🔁 Introduced the kiss animation for Valentine’s day
🔁 Showcased the translation and text customization modding tool

March 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various discussion animations
🛠️ Made progress on the design of needs
🛠️ Worked on the gameplay around Parafolks talking and interacting with each other
🛠️ Improved the system that allows Parafolks to dynamically position themselves to perform social interactions
🛠️ Worked on effects and animations on objects when interacting with them in live mode
🎶 Made progress on the design of the spoken language in Paralives
🎶 Worked on new music tracks for the build mode
🔁 Shared a demo of our advanced build mode object placement tool
🔁 Shared a look at various Parafolks that we’ve created
🔁 Shared some funny handshake bugs
🔁 Shared floor plans that we’ve made in the game
🔁 Shared delicious food objects that we’ve created so far

April 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🛠️ Worked on the basic needs of our Parafolks
🛠️ Added the first ways of dying in the game
🛠️ Worked on a first version of the character autonomy system
🛠️ Added the ability to play sounds and have particle effects on build mode objects depending on their function in the live mode
🛠️ Started working on gameplay features related to jobs and schools
🛠️ Made progress on the ability for characters to perform interactions as a group
🛠️ Integrated a first version of the character aging system
🎶 Worked on new music tracks for the build mode and Paramaker
🔁 Shared a sneak peek at the build mode soundtrack
🔁 Revealed the spoken language of the Parafolks, Parli

May 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🛠️ Created a system for Parafolks to autonomously find objects and furniture to use in their house
🛠️ Worked on the needs of the Parafolks
🛠️ Made progress on the ability for characters to perform interactions as a group
🛠️ Made progress on the character autonomy system
🛠️ Added a first version of bills (electricity, lot taxes)
🛠️ Created various features related to character interactions and animations
🎶 Worked on new music tracks for the build mode and Paramaker
🔁 Shared more build mode objects that have been created
🔁 Shared a demo of Paralives’ photo mode
🔁 Shared a preview of what elder characters will look like
🔁 Shared a sneak peek at babies and toddlers in Paralives

June 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created animations for when Parafolks play piano
🛠️ Added the ability to define existing relationships in the Paramaker
🛠️ Made progress on the many systems that will allow your Parafolks to develop and maintain relationships
🛠️ Improved the billing feature (electricity, water, lot taxes, etc)
🛠️ Worked on various optimizations to improve the performance of the game
🛠️ Created automated tools to help us test the many interactions that characters can perform in live mode
🎶 Worked on new music tracks for the Paramaker
🎶 Recorded music tracks for when Parafolks play piano
🔁 Shared a preview at how Parafolks can sit in different ways
🔁 Shared a look at new build mode objects

July 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created food, meals and plants
🛠️ Created a first basic gardening system
🛠️ Worked on how bed sheets will animate when Parafolks are sleeping or using the bed
🛠️ Made progress on the many systems that will allow your Parafolks to develop and maintain relationships
🛠️ Improved features related to character autonomy and fulfillment of needs
🛠️ Made progress on the ability for characters to perform interactions as a group
🎶 Worked on new music tracks for the Paramaker
🔁 Shared a look at new Paramaker items
🔁 Shared a showcase of various meals in Paralives
🔁 Shared a new house we’ve made containing new Build mode furniture objects

August 2023

🎮 The whole team tested the build mode, Paramaker and a first version of the live mode so that we can collect feedback and ideas for improvement
🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created food, meals and plants
🛠️ Made various improvements and bug fixes to the live mode before the playtest within the team
🛠️ Made progress on the many systems that will allow your Parafolks to develop and maintain relationships
🛠️ Worked on the various steps needed for the cooking interactions
🛠️ Worked on the ability to select which type of painting you want to paint or which piece of music you want to play on piano
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a look at bills and lot taxes in Paralives
🔁 Shared a preview at a wedding dress in the game, new dresses and fancy outfits
🔁 Shared a sneak peek at character autonomy and death
🔁 Shared our first video of a Parafolk painting
🔁 Shared a showcase of various new Paramaker items

September 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Worked on the design of personalities in Paralives
🛠️ Added the ability to select the personality of a character in the Paramaker
🛠️ Started working on gameplay effects based on the personality of a character
🛠️ Designed how jobs and schools will work in Paralives
🛠️ Worked on the design of the emotions for the Parafolks
🛠️ Started working on objects that can catch fire and spread it to other objects
🛠️ Started to rework our pathfinding solution for when characters move inside a house or around town
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a look at our square apple painting
🔁 Shared a preview of the piano skill in Paralives
🔁 Shared a showcase of new summer related Paramaker items
🔁 Shared a sneak peek at new food items and meals in the game

October 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Worked on more features linked to personalities
🛠️ Worked on the gameplay related to career progression
🛠️ Made progress on relationship development gameplay
🛠️ Improved our pathfinding solution for when characters move inside a house or around town
🛠️ Improved how bed sheets will animate when Parafolks are sleeping or using the bed
🎶 Added a new musical instrument to the game and the associated skill (still to be revealed)
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a new music track for the Paramaker
🔁 Shared a better look at the animation when painting on canvas
🔁 Shared a new house we have built with classic furniture and decor
🔁 Shared a look at some of the strangest objects in Paralives

November 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Added the ability for objects like toilets and kitchen counters to get dirty after your characters use them and they can then clean these objects
🛠️ Added the ability for objects to break and then your characters can repair them and increase their repair skills
🛠️ Improved the interface and gameplay related to jobs and career progression
🛠️ Improved the menus related to character profile and personality
🛠️ Made it so doors open and close as characters walk around the house
🛠️ Added animations for characters to turn around smoothly when walking
🛠️ Created the menu to select a recipe to cook
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared two bedrooms that we’ve made
🔁 Shared a look at new Paramaker items

 

December 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Improved the features around house fires
🛠️ Added and improved animations for characters to turn around smoothly when walking
🛠️ Improved the interface and gameplay related to jobs and career progression
🛠️ Improved the displayed information when doing group interactions
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared rooms made in build mode
🔁 Shared a look at how Parafolks can clean dirty items
🔁 Showcased the improvements to the skin textures of the Parafolks

 

January 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created visual effects for house fires
🛠️ Improved the interface and gameplay related to jobs and career progression
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Added more customization options for wall textures
🛠️ Created basic roof tools
🛠️ Created a first basic customizable stair object
🛠️ Added support for placing sinks on counters and automatically making a hole on its surface to fit the sink into
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a look at the hundreds of new build mode items created in 2023
🔁 Shared new rooms that we’ve built
🔁 Shared a preview of new clothing items and how Parafolks grow old
🔁 Shared a sneak peek at a new music track and how the music is dynamic in the Paramaker

February 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created visual effects for smelly food and character
🛠️ Added new gameplay features related to jobs and career progression
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Improved the features around house fires
🛠️ Added fences and the fence placement tool to the game
🛠️ Worked on kitchen cabinet customization
🎶 Created a new music track for the Paramaker
🎶 Created a new music track for the build mode
🔁 Revealed an overview of the live mode gameplay
🔁 Announced 2025 as the release year for Paralives’ Early Access
🔁 Shared an example of how group interactions can be used
🔁 Shared a look at the guitar skill in Paralives

March 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🛠️ Added new features related to schools and school gameplay progression
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Created many new features around sound effects and music in the game
🎶 Worked on the music track for the main menu of the game
🎶 Tested various new features for the audio and music systems of the game
🔁 Shared a better look at a coffee shop we’ve built
🔁 Shared many new food items that we’ve created
🔁 Shared a look at new clothing items and accessories for the game
🔁 Shared a new music track that we’ve made for the Paramaker
✨Secrets!


 
 

Now

Current Status - April 2024

➡️ Developing and adding content the live mode core systems like interactions, needs, relationships and more
➡️ Finishing missing features for the build mode and polishing it
➡️ Creating various art assets for the build mode and Paramaker
➡️ Creating more character animations
➡️ Working on the soundtrack of the game
➡️ Brainstorming and designing different aspects of the game

Stay tuned and join our Patreon for exclusive updates every week!


 

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Development

We need you!

Unlike most games, Paralives is completely funded by the community of fans and the project could not exist without everyone’s support. A monthly pledge of 3$ on Patreon directly allows us to recruit more people on the team and it unlocks cool rewards for you. Stuff like exclusive development updates, polls and surveys, private Discord channels, in-game rewards, postcards and more. If you can, consider subscribing to our Patreon to help us make Paralives the best game it can be. Thank you!