Patch Notes 0.1.4
New
Better Steam Workshop tags for mods: Creators can now choose tags for their mods and custom content to help players browse the Steam Workshop more easily.
Modders will need to edit their existing mods, households and lots in-game to select new tags.
The Unpacking-inspired house from the collab trailer is now available in the lot library menu.
Options menu: Added a button to reset each setting to its default value.
Bug Fixes
Improved the save system to reduce chances of having save files that can no longer be loaded.
When launching the game and playing with mods, a “Loading mods…” screen will now be displayed. Previously, the game would just freeze for a few seconds when reaching the main menu after booting the game.
Cooking: To prevent meals from disappearing when finishing cooking them, the food will be sent to the inventory if no empty counters are available to place the meal on. Other similar issues are still being looked into.
Cooking: Fixed an issue where two Parafolks would sometimes fail to grab a portion from the same group meal when doing the interaction as a group.
Cooking: Fixed an issue where using the oven would sometimes bug and interrupt cooking if the oven was in a tight space.
Fixed a bug where the Armoire clothes shop was already loaded as if the player had visited it when starting a new game.
Fixed an issue where flushing toilets would use too much water, raising the costs on bank statements. Other issues relating to water bills are still being investigated.
Performing an interaction with a Para that is currently using the stairs will no longer be possible to prevent bugs where Parafolks get stuck in the stairs.
Eyebags and wrinkles are no longer added to a Parafolk when randomizing outfits.
Parafolks will now show their teeth when editing them in the Paramaker.
Parafolks will no longer keep the Exclusive Lovers label after breaking up.
Fixed a bug that prevented Parafolks from practicing the triangle.
Camera edge scrolling will now stop when moving the cursor to a different monitor.
The Community Center food bundle now requires group portions for cooked recipes instead of a single portion to make it easier to complete.
“Try for baby” will now correctly only be available if one Parafolk can get pregnant and the other can get others pregnant. Also, the want to try for baby will no longer appear for non applicable couples and they will instead get a want to adopt a baby.
The Wall-mounted TV will no longer hide when wall visibility is toggled off.
Fixed an issue where the default underwear would change color by themselves.
Fixed a bug where toddlers would sometimes play kid animations when idle which would deform their face.
Fixed a pathfinding issue preventing Parafolks from entering the train tunnel shortcut in the industrial district.
Fixed a bug where a Para could get a want to propose to a Para they are already engaged with or a want to be in a relationship with a Para who is already their lover.
When turning off 24 hour display mode, 12:00am is now correctly displayed. It was previously shown as 0:00am.
Adult Parafolks will now wait for toddlers to finish their interaction when picking them up from the high chair to prevent animation issues. Other similar issues are still being investigated.
Fixed a bug where build mode furniture and items would no longer be interactable after having them in the inventory.
Fixed a bug where paintings would lose their sell value when stored in the inventory, making it impossible for players to complete the “Art Bundle 2” Community Center bundle.
Known Issues
In rare cases, save files can become corrupted.
We have fixed many issues around that since the release of the game but it could still happen.
We are working on a system that will keep multiple autosaves so that players can go back to a previous save.
Glitches can sometimes make the screen flash.
We have fixed such glitches since the release but more could exist.
Players with photosensitivity should take caution.
We are aware of more issues. Read the previous patch notes and Known Issue posts for more information. Thanks so much for all the feedback reports!